Understanding Comics the Invisible Art by Scott Mccloud Chapter 1
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Review from before: I've used this book many times to teach comics basics. It's the best book I've found for doing this, and information technology'southward in a comics format, with McCloud as the cartoony and erudite "narrator". While thoroughly applied, it's likewise the nearly philosophical and thorough and at the same time efficient guide to the craft. McCloud too wrote Making Comics, for comics artists. This book is one of the classics of comic history, one of its peachy books for helping you understand and capeesh comics for their potential complexity every bit an hybrid art course, without question. If you desire to know how comics are fabricated in all its range of possibilities, and if you want to accept run into why this interrelated telling of visuals and words should be taken seriously as art and literature and cultural commentary and entertainment, this is the volume for you.
...moreGreat book, just I'm too annoyed to requite it 4 stars.
Information technology's amateurish, just I believe if you lot're aware of how neat a book is while you're reading it, it's not working at its best. Y'all tin can go 'oh wow that'due south such a clever manner to illustrate this thought, and the text is so effective', but it's a bit like reading an instruction manual, and goose egg personal or specially poignant. I guess the thought is to understand the basic structure and potential of comic art, merely must it be so academic and dry out? The
Great book, simply I'm as well annoyed to give information technology four stars.
It'south amateurish, but I believe if you lot're aware of how great a volume is while you're reading information technology, it'due south non working at its best. You can go 'oh wow that's such a clever way to illustrate this idea, and the text is so effective', only it's a bit like reading an instruction transmission, and nothing personal or especially poignant. I guess the thought is to sympathize the basic structure and potential of comic art, but must it be and then academic and dry? The book doesn't limit itself to the conventional art theory, just rather ventures into cardinal epistemological and phenomenological debates. It'due south informative and centre opening, but not particularly relevant, like every unmarried other art theory textbook. Except this one has pictures (or should I say, integrated with pictures?)
Agreement Comics is a misleading title, perhaps How to and why you should appreciate comics would accommodate the purpose of the book better. Majority of people (in terms of an audition that is probable to pick up a comic-related theory volume) has little trouble agreement the intention of the drawing and writing - we can experience the temper, be moved by the characters and thrilled by the activity. Appreciating the history, concept and techniques that help build it up are, withal, often overlooked. Much similar film and literature, comics require a lot of conceptual and aesthetic decision to brand it effective and communicative, and McCloud tries hard to evaluate the general methods that are used to convey these expressions. It would work ameliorate if he utilise more specific works rather than general 'rules', and nigh of them merely applicable to mainstream comics. The final chapter goes on about the importance of 'understanding', and how comics tin serve equally a great tool of communication. Frankly it is a flake big-headed to me. No matter what your medium - ink and paper, music, written words, motility film, performance, construction, nosotros as the audience give ourselves far less credit when apprehending these art forms. Nosotros are subjected to capricious education, test and criticism that are meant to 'guide' our 'understanding' of the creator's concept and execution - how to read them, how to properly experience them, how to get the most of it like the artist 'wants' us to. I feel equally though McCloud is proverb, 'I'm the creator, and you are the reader. Through these lines and color, I'm telling you what is being expressed. Practise you get it? Exercise Yous GET Information technology?'. Fuck this I don't have understand everything in lodge to appreciate it, have yous never read Pynchon or seen anything David Lynch?
Comic art is merely another form of story telling, information technology is as capable of existence as representational or avant-garde as any other art form. 'Understanding comics is serious business organisation' - why is information technology serious? why not but become out and say 'respecting comics is serious business organization'. McCloud as well comments on how the merit of comics lies in its ability to convey 'private voices' through mass production - actually at present? If you lot want personal expression, why not read a few blogs, talk to strangers in the park, speaker's corner, open mic, go to a concert, underground gig, restaurant, flickr, public toilet, open market, join any radical societies in that location are out there? It is nigh ridiculous to have to remind people that comics are capable of being expressionistic, and delight don't effort to say your choice of material expresses something more profound, original than the others or with more efficiency. Why the fuck should it be efficient? Aren't you arguing that comics can be art too? Then why should it be readable, straightforward and commercial like everything else?
GAH I'm angry!
What McCloud is saying is that as an artist yous have more control over the output. But at least for me, I don't care if you came upwards with the unabridged concept or worked in a team as long as the outcome is insightful and fun. And then he started talking about the human condition and how we tin can gear up the world with reading more comics. YEAH. And and then in that location are angels reading comics, statues of bullied comic readers, massive yin yang symbol! montage of great art works! The globe map! Epic lightening! 'THE TRUTH WILL Smoothen THROUGH'! (real quote)
That goes on for about 20 pages.
Dear comic art - Don't overestimate yourself, non because y'all're insignificant. Yes you have a long history indeed, and we 'empathise' you lot're not just some flat tone sexist superhero run a risk, and that you tin can be as postmodern as any other art schoolhouse asshole graduate. Bulletin received.
*Moving-picture show above: single panel from Moebius' xl Days in the Desert I don't get it, but it's awesome.
...moreI call up when this book came out in 1993. My fifteen twelvemonth erstwhile self scoffed. "I've been reading comics for years. What tin this book teach me?" Xx five years later and a grand comics later, on the heels of rereading Zot!, I decided to finally give it a shot. I was apprehensive at first since yous really have to scrape to observe a negative review of Understanding Comics. Did so many people like it or were they afraid to acknowledge they
Agreement Comics is a comic about comics by Scott McCloud.I remember when this book came out in 1993. My fifteen yr old self scoffed. "I've been reading comics for years. What tin this volume teach me?" 20 five years later and a 1000 comics later on, on the heels of rereading Zot!, I decided to finally give it a shot. I was apprehensive at offset since y'all really take to scrape to find a negative review of Agreement Comics. Did and so many people like information technology or were they agape to admit they didn't?
Understanding Comics traces the origin of comics back to the ancient Egyptians and other pre-Columbian people. This might be a bit of a stretch only McCloud explains himself adequately well. More interesting to me was the caption of the mechanism of comics and how they piece of work on the homo brain, like the gutter in between panels and the visual language of comics.
While I found a lot of the book interesting, I recollect your enjoyment level of Agreement Comics volition depend on why you read comics. If you read them because they fascinate you and you see them every bit an art class, this is your book. If you read them for escapism and amusement, parts of Understanding Comics volition experience like someone reading you the nutritional information of your food while you're eating information technology.
Remember the part in the outset of Dead Poet Gild when Professor Keating has them tear a section out of their textbook? Some of the more belittling parts of the volume feel similar the good Professor would have turned them into confetti, like the three axes of The Film Plane, Reality, and Meaning, or graphing scene transitions into Moment to Moment, Action to Action, Subject area to Subject, Scene to Scene, Aspect to Aspect, and Not-Sequitur.
All that being said, knowing why things are the way they are and why they work was more than worth my time. Not only that, information technology shows Scott McCloud's skill as a writer and artist that he took a subject that could take been drier than a desert and fabricated it fun and interesting. I expect I'll be dipping dorsum into information technology from time to fourth dimension, forth with How to Depict Comics the Marvel Way. Four out of five stars.
...moreEvery bit I was reading other peoples reviews and discussions about this book I noticed that most people are intrigued with the thought that the simpler the graphic symbol on the page is, the easier it is for the reader to identify with the grapheme. This is something that I noticed myself
Scott McCloud's beloved and understanding of comics is beautifully and simply expressed here. Then much so that it increased my dearest and understanding of comics I read in the past and definitely comics I volition read in the future.As I was reading other peoples reviews and discussions near this book I noticed that most people are intrigued with the idea that the simpler the grapheme on the folio is, the easier it is for the reader to identify with the grapheme. This is something that I noticed myself long before I read this book, so information technology wasn't so revolutionary to me... BUT his chapter on fourth dimension and expressing time in space in comics truly blew my mind when I read it. Information technology made me encounter and truly understand and then much nigh pacing in comics. It helped me form, what I like to call, my internal gear shift. As a reader I didn't focus on speed of my reading and over time the but speed for reading became equally fast every bit possible, but in comics this can exist a huge disadvantage especially when going through slower and more solemn scenes. At present when I see a comic page and accept a look at the composition of the panels I know when the story demands of me to go faster or slower and I am grateful for this new establish knowledge.
This book is an excellent start for anyone who wants to larn about comics, and I certainly will proceed my inquiry on this topic.
...moreNosotros had our first meeting today, and in addition to saying terribly intelligent things nearly comics and eating mini-cupcakes and laughing at my dogs, we too picked a name for our (accidentally all-female) group: Jugs & Capes. I know you're very jealous.
Anyway, I was extremely impressed past this book. I can tell that Scott McCloud thinks that he is terrifically important and probably a genius, but,
Holy shit! I'yard starting a graphic novel book gild!! This is our countdown book and I'm so excited!!!We had our first coming together today, and in addition to saying terribly intelligent things virtually comics and eating mini-cupcakes and laughing at my dogs, we too picked a proper noun for our (accidentally all-female person) group: Jugs & Capes. I know you lot're very jealous.
Anyhow, I was extremely impressed by this book. I can tell that Scott McCloud thinks that he is terrifically important and probably a genius, just, equally often happens to me, I was willing to believe that at to the lowest degree he was smart plenty to have earned the correct to talk well-nigh all of this. So while there were a few points when I found him a chip condescending, a bit cloyingly didactic, on the whole I learned a lot virtually comics and how to think about them, and that was great.
I though I was going to write about some of the things I learned, merely it'due south late and I'm tired, and honestly one of the things he does all-time is really use the illustrations and the text in the best symbiotic manner, enhancing and augmenting one another throughout, and and then it seems like it would exist reductive and dismissive for me to try to summarize his points with words solitary. So read the book! And then you'll go it for yourself.
(Oh but except for one affair, which is so cool I simply have to share it. He talks a lot about how the reader is complicit in the telling of a comic story, because so much happens betwixt the panels -- in the gutter, where the reader has to invent what is going on to connect one paradigm to some other. He uses as an example a panel with an axe-wielding man chasing another guy and shouting, "Now yous're going to dice!" Then the next panel is the outside of a building, with only an "Aieeee!!" screaming out. Anyhow [see my point, how much extra describing I have to practise just to become to what he does with similar two pictures?], he then says: "To kill a graphic symbol betwixt panels is to condemn him to a 1000 deaths." See? Because each reader volition make his/her own determination about when and how the axe falls, how much blood comes out, how many strikes are needed, the specific choreography of the expiry. Amazing!)
...moreA bright must-read for any fan of comics, fine art, philosophy and beauty!
Ahmad Eddeeb
May 2016
That said, there are parts which are a little convoluted (Chapter 2, I'yard looking at you), and there are parts that are a little dated past now (such as the chapter on color, which I think has come up a long way since the early '90s, peculiarly due to the employ of computers). Merely there are so many parts
I really capeesh that this volume exists. Information technology's nice that something was created to help people understand the language of comics, what they are, what they can exist, what makes them special, and then forth.That said, there are parts which are a little convoluted (Chapter 2, I'm looking at you lot), and in that location are parts that are a picayune dated by now (such as the chapter on color, which I think has come a long manner since the early '90s, especially due to the apply of computers). But in that location are so many parts that clear things that we equally readers may take never realized we were doing (such as reading between the panels, as discussed in Chapter 3).
I retrieve McCloud did a great task of including all kinds of comics, from Schultz to Spiegelman to Lee/Kirby to Otomo, without placing more value on 1 than another. I likewise liked the parallels he drew between comics and other art forms, although he emphasized visual arts far more than literature, which in some means makes sense but I feel it neglects the fact that these are comic books. Even in Chapter six, which was dedicated to how language and words combine to course comics, I did not notice whatever analysis of how comics stand up to other forms of literature. All the same, in the chapter dedicated to the artistic process, I thought what McCloud had to say on the subject was so perfectly universal to all fine art, including literature.
Overall, definitely an insightful read for anyone who enjoys "juxtaposed pictorial and other images in deliberate sequence."
...morethink about information technology: hamlet is completely consumed in his footling world, and the stakes are all about what will happen to denmark and but kingdom of denmark. and centuries later, we still perform the play and read information technology and think that that is united states up in that location struggling with our issues, just with a different proper name.
this is what mccloud achieves here: he is so fixat
it'south ane of the all-time examples i've found of someone writing and then specifically about a topic that the observations and implications become absolutely universal.call back nearly it: hamlet is completely consumed in his piffling earth, and the stakes are all about what volition happen to denmark and only denmark. and centuries afterwards, we still perform the play and read it and think that that is us up there struggling with our problems, simply with a different name.
this is what mccloud achieves here: he is then fixated and clear in talking virtually comics that the scope of his thought travels to all corners of creativity, art, and human endeavor.
this is non merely a testament to the validity of comics as an artform and mccloud's mastery of it, but also to the microscopic differences between the various supposedly discreet arts and vocabularies thereof when viewed from the vantage of a close and sensitive read of any i of them in particular.
a book that renews your faith in people'south ability to communicate with (and 'understand?') each other.
...moreBut every bit I said, the conversation is a skillful one, and the concepts explored--peculiarly the function of the reader and the required brain work involved in reading comics--were interesting. I'chiliad glad this book is out ther
I love the idea of this conversation more than I dearest the application--at least in this book. While I notice the concepts themselves fascinating, I found the book slow. The overall art and style employed by McCloud simply wasn't compelling to me. I really struggled to finish this volume.But as I said, the conversation is a adept 1, and the concepts explored--especially the role of the reader and the required brain piece of work involved in reading comics--were interesting. I'm glad this book is out in that location. I just wish I personally enjoyed it more.
...moreSo yeah! I am going to be on the sentinel for the adjacent ones AND for McCloud'south non-meta (is there a prefix that means not-meta?) comics.
...more thanIf a volume/work tin be interesting and boring at the same time, than this was information technology! There were some fascinating parts, with interesting, new informations, but at that place were also plenty parts that were ho-hum, because of the too many details and obvious clarifications.
However, it seems to me like an excellent initiative, as it could exist extremely useful for those who are only getting acquainted with the comics' universe or for those who want t
If a book/work can be interesting and boring at the aforementioned time, than this was it! There were some fascinating parts, with interesting, new informations, but there were also plenty parts that were tiresome, because of the too many details and obvious clarifications.
However, it seems to me similar an excellent initiative, as it could be extremely useful for those who are just getting acquainted with the comics' universe or for those who desire to get-go creating in this field.
Everyone should read this elegant classic (and its 2 sequels), merely for some bones 20th - 21st century cultural literacy. It does what the very best books do; makes you see the globe differently, through changed optics.
Ta, 50.
McCloud surely must be grinning to himself every day to encounter just how far - in groovy part because of the publication of this endearingly idealistic visual essay in 1992- his beloved medium has come since then, both in terms of popular acceptance and artistic merit. Some respect at last!
"Don't gimme that comic volume talk, Barney!"McCloud surely must exist smiling to himself every twenty-four hours to see just how far - in peachy part considering of the publication of this endearingly idealistic visual essay in 1992- his beloved medium has come up since then, both in terms of popular acceptance and creative merit. Some respect at last!
...moreultimately, i'thousand glad i read information technology, merely only to the extent it identified a bunch of interesting topics/themes that i'yard now inclined to think well-nigh on my own equally i read more comics (and reflect on the ones i've already read)--i.eastward. issues of time, motion, panel sequence, reader perception, artistic manner etc. but on the whole i was non thrilled with mccloud'due south own exposition an
this book was intriguing, but as well annoying. a comic book most comics! what a groovy idea! i wanted information technology to exist better than it was.ultimately, i'm glad i read it, but only to the extent it identified a bunch of interesting topics/themes that i'm at present inclined to recollect about on my own as i read more than comics (and reflect on the ones i've already read)--i.e. bug of time, motion, console sequence, reader perception, artistic manner etc. but on the whole i was not thrilled with mccloud's own exposition and analysis of those topics. i simply don't hold with a lot of the conclusions he draws. he makes a lot of unjustified analytical leaps that only strike me as really reaching for something deep and i simply wasn't ownership information technology. as well, i was actually put off by his tendency to get out of his way to say "but this is but my opinion--feel costless to disagree." it just comes off as defensive. i was annoyed by his whole procedure of trying to define what "comics" are. and i completely skipped the affiliate on "the half dozen steps" because i could tell it was going to annoy the crap out of me. i retrieve this sequence of comments pretty well represents the irritation i experienced at the beginning of this chapter:
"Even today, there are those who ask the question, 'tin comics exist art?' It is--I'chiliad sorry--a really stupid question! But if nosotros must answer it, the answer is yes. Peculiarly if your definition of art is as broad as mine!"
despite all that, it'south definitely a worthwhile read for comics aficionados. i merely wasn't crazy about it.
EDIT: okay, i felt bad so changed my rating to three stars. it really has a lot of interesting stuff in information technology... it was but a combination of his slightly annoying tone, and it being 15 years old, that fabricated me like it less. it'southward a good read for comics lovers.
...moreI'd heard first-class things most this volume e'er since I got into comics way back in 1993, but never decided to sit downwards and read it until a few months agone. It took me a week to go through it (reading a bit every night earlier bed), but it's honestly a pretty quick read. Almost people could probably get through it in a couple of hours.
What I establish in the pages of this volume is an first-class explanation of what happens to us as we read comics, how our mind interprets information and th
FASCINATING book!I'd heard first-class things most this book ever since I got into comics way back in 1993, merely never decided to sit down and read it until a few months ago. It took me a week to get through it (reading a bit every nighttime earlier bed), just it's honestly a pretty quick read. Most people could probably go through it in a couple of hours.
What I plant in the pages of this book is an excellent explanation of what happens to the states as we read comics, how our mind interprets data and the effect information technology has on our consciousness. I as well feel that this book makes an first-class argument to anyone who looks down on comics as "something for kids" or overly "nerdy." McCloud explains that comics are a much more prevalent function of our culture/society than we may immediately recognize, and what ensues is evidence of the medium as an fine art form, ripe with theory and rich inventiveness.
I feel that anyone who has an interest in philosophy/theory, filmmaking, history, painting, photography, or literature/writing should read this book. It's not just for "comic book nerds" -- it's for all who capeesh the arts and perhaps could do with some more open-mindedness. It really changes how yous look at visual communication.
...moreNow that I have had a little rant nigh art, let's talk nearly comics and Understanding Comics by Scott McCloud. This book is a graphical look into comics every bit an art course, exploring the history of comics and tries to explain the pregnant behind the art. It starts off trying to define what a comic is, which I quickly realised was an impossible feat. McCloud ended saying "Comics are juxtaposed pictorial and other images in a deliberate sequence, intended to convey information and/or produce an aesthetic response in the viewer" simply and so went on to explain how problematic that definition can be.
A highlight for me was institute in affiliate 2 where Scott McCloud explored the vocabulary of comics. The chapter begins with explain René Magritte'southward painting The Treachery of Images (1928-29), an creative person I am a big fan of. I actually went to the Los Angeles Canton Museum of Art in the promise to encounter The Treachery of Images, merely it was currently on loan to the Art Establish of Chicago. What I liked about this affiliate was how he took the meaning of this painting and expanded on it to assist explain comics. He took something easy to explain and built upon that to the more circuitous ideas.
Reading Understanding Comics makes comics audio similar highbrow pieces of art and maybe that is how we should view them. Instead of thinking about comics equally a lowbrow medium, it is about time we experience the art and what it can tell us. In this book six major ideas around the fine art. Thought/purpose, form, idiom/style, structure, craft and surface; explaining how they can all work together to make bully pieces.
There is a lot of information within Agreement Comics and I don't think I have explored it all notwithstanding. It has equipped me with some new tools when reading and reviewing comics. The best thing about this book is the manner Scott McCloud changes his art style and methods to explore the different means y'all tin can execute the theories behind this volume. I am glad he referenced all his work, especially when talking about other artists and how they write comics. The graphical representation of the art theory in the volume helped me to understand comics a little ameliorate but there is just so much hither that I volition demand to reread this a few times before information technology sinks in.
This review originally appeared on my blog: http://literary-exploration.com/2014/...
...moreI, do notwithstanding, have to have issue with his strangely vociferous insistence that 1 panel cartoons are not comics - while I loathe the Family Circus as much as the next thinking person, I think McCloud is also hung upward on the literal need for se
This is an indispensable and fundamentally exhaustive exploration of the comics medium presented in the medium itself. While it presents some adequately circuitous ideas of "how comics piece of work" McCloud uses the medium itself to skilful upshot to demonstrate his meaning.I, practise still, accept to accept result with his strangely vociferous insistence that one panel cartoons are non comics - while I loathe the Family Circus every bit much as the side by side thinking person, I call up McCloud is likewise hung upwardly on the literal need for sequential panels for something to exist a comic. There is an implied sequence to one-console cartoons - an imagined before and afterwards - that make them work, much in the manner that the gutter betwixt panels in more conventional comics imply a connecting activity that the reader actively engages with in social club to fulfill (and get beyond) the hope of static images. It seems to me that the one-console cartoon functions exactly in the style that McCloud asserts all comics do, it is just that everything else just that panel is the gutter.
...more thanMcCloud securely and thoughtfully explores how sequential art works on o
I have used this with my English 4 classes and will exist using it adjacent twelvemonth with my Intro to the Graphic Novel course. This is a wonderful written report in how the comic form of writing works. I think the graphic novel is going to become a more and more important grade of literature. Just wait at the movie scene lately and check out how many derived from graphic novels, and that is not just the superhero movies from Marvel and DC Comics.McCloud deeply and thoughtfully explores how sequential art works on our minds and what techniques comic writers have to explore the possibilities of the form. If you want to truly appreciate the comic class, and even how art works, read this book.
...more thanWhile the book did fascinate me, information technology also bored me at certain points. Scott McCloud has unnecessarily overcomplicated a lot of things, and at times it fifty-fifty feels similar a chore to read.
If you want to know more nigh comic books, then yous should definite
Agreement Comics is a comic book that explores comics to its core, and has tons of cool concepts and ideas. It gives the readers a dissimilar perspective to view comic books. Information technology certainly fabricated me appreciate the medium much more than I did before.While the book did fascinate me, it also bored me at sure points. Scott McCloud has unnecessarily overcomplicated a lot of things, and at times it even feels similar a chore to read.
If you desire to know more about comic books, then you should definitely give it a read, but do not await information technology to exist entertaining throughout its grade.
...moreRecommended for any and all fans of every medium of art, visuals, storytelling, and humanity.
Every few years I notice I must render to McCloud's famous essay on the ultimate art form, and seek inspiration. Rereads very well.Recommended for whatsoever and all fans of every medium of fine art, visuals, storytelling, and humanity.
...moreEvery bit some other reviewers have noted, the technology has advanced since McCloud wrote this in the early ninety'due south (peculiarly, I'chiliad guessing, when information technology comes to color), but the ideas are yet cont
As y'all may get together from the title, this is less a history of comics (although there is some of that) and more than a thesis argument about what they are and how they piece of work. McCloud is an engaging narrator, although the first chapter is a little dry. He'southward defining what comics "are", and so that probably tin't be helped.As some other reviewers have noted, the technology has advanced since McCloud wrote this in the early xc's (especially, I'm guessing, when it comes to color), merely the ideas are all the same gimmicky. A few of the things I learned, or what I learned to look at with new eyes:
--How different types of lines tin can convey dissimilar emotional states
--What closure is (how we automatically backup the narrative gaps between panels)
--The infinite betwixt panels, btw, is called "the gutter"
--The unlike types of transitions between panels, eastward.g activity-to-activity, aspect-to-attribute, et cetera. McCloud has a great graph pick in chapter iii breaking this down. Manga, for instance, is very big in the aspect transition.
--Some of the differences betwixt Western and Japanese comics, both in terms of creative and narrative choices. Endeavour as I might, I can't get into anime or manga, but this was fascinating.
I similar how McCloud sets out to link comics to "higher" arts hither and seriously, you can never become wrong with proper noun-dropping Kandinsky. I oasis't read Eisner's book on the subject, but I think nearly comics readers will find something new here. I know I'thou going to read my latest comic volume score with new eyes.
On the subject of existence out of date, McCloud has written two more recent books on this aforementioned subject: Reinventing Comics and Making Comics.
...moreI thought I was getting an Eisner or Kirby mode How-To guide for the craft and business of comics writing, and instead was treated to a bright treatise on fine art history, human being perception, the function of symbols in communication, and how we use art to communicate with ane another.
Understanding comics *is* a How-To gui
A fabulous and totally unexpected delight. I came to this book after reading McCloud's The Sculptor, so I already knew that he had a firm grip on how to produce an outstanding comic.I thought I was getting an Eisner or Kirby style How-To guide for the craft and business of comics writing, and instead was treated to a brilliant treatise on art history, human being perception, the role of symbols in advice, and how we use art to communicate with one another.
Agreement comics *is* a How-To guide, but the camera is at thirty,000 anxiety, providing a strategic and conceptual understanding of how comic book art and writing work, and how an artist/author can position themselves to non only make bully art on a i-off basis, but over the course of a career.
Information technology also provides a reader with no aspirations to create with a deep and rich understanding of the medium and its importance in the world of art and literature. I will never look at a comic book the aforementioned way over again, and assure you lot that you lot won't either.
McCloud has an exhaustive knowledge of comics history and a truthful and sober appreciation of the importance of the genre. Fifty-fifty if you're non a comic fan at all, this volume will leave you with a better appreciation of art and how we use it to know we're not alone.
...morePossibly my favourite insigh
Understanding Comics is a pretty clever book, using the medium of comics to talk seriously about comics -- which is very likely to exist dismissed by those who either insist comics should all be fun (and therefore if they're not interested in this, it'southward no skilful) or all comics are fun (and therefore have no serious value). That'southward a error. I hadn't heard of this earlier I started the Coursera course I'm doing on comics, but I don't demand whatsoever prompting to take it seriously.Mayhap my favourite insight from information technology is most the idea of closure -- the space betwixt panels during which the reader has to effigy out what's happening -- and how that makes the reader complicit in every act in a comic.
...moreOther books in the series
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